Gabriel Knight [L™SUNG] ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÛ ÛÛ ÛÛÛÛ ÛÛÛÛÛ ÛÛ P R E S E N T S SOLUTION TO GABRIEL KNIGHT - Sins of the fathers Version 1.0 / 1.0a Released: Sat. Apr. 9 '94, 2:00am (1 day after the leadsinger of Nirvana was found dead) You can contact me at Inferno: +31-5496-76708 After Jun. 4 '94: +31-546-76708 Notes: This game was fun to play, the riddles are excellent, and some cool music too... Plus a good storyline! Yup, Sierra did it again! On to the next.... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Playing notes: Not everything needs to be done in the way I describe... Some things can be done earlier, and some later... But what the heck... why should you... ;-) Also, this solution doesn't give all of the 342 points... 1 solution gave me 326 points, while the other gave me 336 points... I think you you can get more points by asking everybody about everything... But who cares... And now... Here it goes... Day 1 ----- Problem: St. George's Book Shop Hint: Every morning read the paper by the coffeepot for hints on things to do every day. On the table you can find a magnifying glass and tweezers. On the top left shelf of the bookshelves on the back wall you can find a book by "Heinz Ritter". On the right top shelf of the bookshelves there is a book on Snakes. Read both books. On the book shelf under the window you can find a German/English dictionary. Open the cash register and get a gift certificate. Use the "Question" icon on Grace, and ask her for messages. This will put the Police Station and Grandma Knight's place on your map. Later in the day, you will need to ask Grace to do some research on Malia Gedde. (This triggers the end of the day.) Problem: Grandma Knight's house. Hint: Use the "Question" icon on Grandma Knight, and ask about "Family" and "Family Members". This will put the cemetery on the French Quarters Map. Go to the attic and take the sketchbook. Put the "operate" icon on the clock. You will see a close-up of the clock. Move the hands to 3:00 with the move icon. Move the outer circle until the dragon is at the top of the clock. Use "Operate" on the windup key. This will open the bottom drawer of the clock. Take the photo and letter. Open your inventory to look at the photo and read the letter. Reading the letter adds "Heinz Ritter" in Grandma's topic and adds "shattenjager" to Global topics. Go ask Grandma about Heinz Ritter. Problem: Jackson Square Hint: Go to the Northwest room of Jackson Square, and walk close to the mime. You will notice he follows whoever walks closely to him. Get the mime to follow you by walking up to him. It is somewhat difficult to make him follow you. Every time someone walks close enough he will follow them, so avoid other people if you can. Once you get him to follow you, go to the motorcycle cop. The mime will make fun of the cop and the cop will chase him out of the picture. When the cop is gone, use the "operate" icon on his motorcycle radio. This will give you the "Crime Scene" on your greater New Orleans Map. Problem: Lake Pontchartrain Hint: Look at the veve marks on the ground. This will add "Patterns" to Mosely's topic. Use the magnifying glass on the marks in the grass. The grass is on the right side corner by the tree. This will give you a close-up of a snake scale. Use the tweezers on the snake scale. This adds "snakes" to the topic menu. Use the sketchbook on the pattern that surrounded the body. This puts "lake pattern" in inventory. Take some clay by the waters edge. Problem: Police Station Hint: Ask the desk sergeant about Mosely. He will give you an envelope from Mosely. Go into inventory and open the envelope to reveal a murder photo and Mosely's graduation picture. Problem: Mosely's Office Hint: Ask Mosely about the patterns at the crime scene, this will put "Other Patterns" in the topic menu. He will tell you about six other partial patterns. Ask about them. This will let you know that Officer Franks has the "case file". Go talk to Officer Franks and have her pull the case file for you. Problem: How can I get a copy of the Crime Scene file? Hint: Request another photo of Mosely with you for your book. Officer Franks will come in to take the photo. At this point use the dialogue choice to leave the room, (Hold on a sec while I go check my hair.) Once you leave, take the file out of the in box at officer Franks desk, and make a photo copy. (This puts veve copy in your inventory.) Then go back in for your picture with Mosely. If you steal the file, officer Franks will no longer talk with you. Problem: Dixieland Drug Store Hint: Look at the sign. This adds "St. John's Eve" to the topic menu. Use the murder photo on Willy, "the store owner," or ask about Voodoo Murders. This adds "Cabrit Sans Cor" to the topic menu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 2 ----- Problem: St. George's Book Shop Hint: At the beginning of the day read your newspaper. At the end of the day, if you were able to observe Madam Cazaunoux at the Dixieland Drug Store, use the "Question" icon on Grace, and request research on Madam Cazaunoux. Problem: Police Station Hint: Use the "Question" icon on the desk sergeant and ask about Mosely. When he lets you go in to see Mosely, change the temperature controls to 75 or hotter with the operate icon. Problem: Mosely's Office. Hint: When you see Mosely use the "Question" icon on him and request some coffee. Mosely will have his jacket off because it is so hot. When Mosely leaves, take his badge from his jacket that is on the chair. Problem: Jackson Square Hint: At the North East section of Jackson Square watch the artist lose his picture. Give your "gift certificate" that you found in your cash register to the hot dog vendor. This will give you a hot dog in your inventory. Give the hot dog to the young boy dancing. Use the talk icon on the boy and select from the dialog choices a request for the drawing. The boy will retrieve the the drawing for you. Return the drawing to the artist. Give the artist the six patterns that you received from Mosely. Use the lake pattern on the artist. The artist will then try to reconstruct the total picture for you. Problem: Gedde's Mansion Hint: Use the "Operate" icon on the door knocker. Use the "Question" icon on Malia Gedde. Ask her about voodoo two times, ask her about "Lake Pontchartrain" then flirt with her. You will need to flirt with her until she has you kicked out of the house. You must get kicked out of the house to end the day. Problem: Voodoo Museum Hint: At the Voodoo Museum, ask Dr. John about voodoo. This adds "historical/current voodoo" to the topic menu. Ask him about current voodoo until the messages repeat. This adds "Moonbeam's" to the French Quarter Map. Ask about historical voodoo until he tells you about Marie Laveau. This adds "Marie Laveau" to the topic menu. Ask about Marie Laveau. This adds " St. Louis Cemetery" to the topic menu. Problem: St. Louis Cemetery Hint: Ask the watchman at the cemetery about "Marie Laveau, until the messages repeat. This adds "Other voodoo marked tombs" to the topic menu. Ask the watchman about other voodoo tombs. Look at the Laveau tomb wall. Use the sketch book on the crosses on the tomb. This adds "voodoo code 1" to inventory. You must visit the Gedde tomb and have a confrontation with Malia Gedde. Problem: Moonbeam's House Hint: Ask Moonbeam about "voodoo, and St. John's Eve". This adds "animal masks" to the topic menu. Ask about snakes to add "Grimwald" to the topic menu. Ask Moonbeam about Grimwald and select the demonstration request. Moonbeam will demonstrate her dancing with her snake "Grimwald". While she is dancing, go to Grimwald's cage and take the snake skin. Take the coded voodoo message from your inventory and Moonbeam will translate the codes for you. Compare the snake scales in inventory by using the magnifying glass. Problem: Dixieland Drugstore Hint: At the Dixieland Drugstore watch Madame Cazaunoux. This adds "Cazaunoux", to the topic menu. Ask Willy about "animal masks", then ask about "Willy Jr.". Willy will tell you how much he wants for the Crocodile mask, ($100). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 3 ----- Problem: St. George's Book Shop Hint: Ask Grace for messages, and Ritter's phone number. Read the newspaper. This adds "Tulane U" to the Greater New Orleans map. A neighboring shop owner will come in to ask about buying your painting. Sell the painting to him for $100. If you have the sketch from the artist, return later in the day and use the "Question" icon on Grace. Ask her to do some research on the "pattern". Problem: Gabriel's Studio Room early on day 3 Hint: Get the Hair Gel out of the medicine cabinet. Use the "Operate" icon on the phone. Use the phone to call Cazaunoux's house, at 555-1280. At the end of your conversation with the lady, you will hear the dog barking and she will call her dog by name. Call the vet at 555-6170 from the phone book page. Tell the assistant about dog dancing lessons. If you have Cazaunoux's address, you will now have "Madam Cazaunoux's House" on the French Quarter Map. Later in the day ask Grace two times for your messages. She will give you Ritter's phone number Call Ritter in Germany at 49-09-324-3333. Problem: Dixieland Drug Store Hint: At the Dixieland Drug Store buy the Crocodile Mask for $100. Read the sign to add "Gambling Oil" to your inventory. Problem: Jackson Square Hint: Go to the Northeast corner of Jackson Square and get the reconstructed veve from the artist. Go to the Northwest portion of the park and watch the Fortune Teller. She will start to dance. As she is dancing, touch her. She will drop her veil. Take the veil and use the magnifying glass on the veil. Take the scale with the tweezers. Give the veil back to the Fortune Teller and she will read Gabe's fortune. Compare the snake scales in your inventory later. Problem: Mosely's office Hint: Watch the interview between Mosely and Crash. Problem: Tulane University Hint: Watch the lecture. This will put "Animal Masks" in the topic menu. In Hart's office, ask him about "Cabrit Sans Cor". Show him the murder photo. This will add "Black Voodoo" to the topic menu. Ask Hart about Black Voodoo and St. John's Eve. Show Hart the pattern sketch that the artist made for you. He will make a copy of it to aid you in your research. Problem: St. Louis Cathedral Hint: Enter the priest's Ready Room. Take the priest's collar and the priest's shirt. Problem: How do I get in to talk with Madam Cazaunoux? Hint: Use the Hair Gel, priest's collar and shirt. Madam Cazaunoux's will let you in and will talk with you. You can find the Hair Gel in your medicine cabinet. The priest's collar and shirt can be found at the church. Problem: Madam Cazaunoux's house Hint: Ask Madam Cazaunoux about "Cabrit Sans Cor". She will not talk about it unless you already know what Cabrit Sans Cor stands for. Dr. Hart can explain it to you. Select "Goat without horns" from the topic menu. This adds "human sacrifice" to the menu. Ask her about human sacrifice. This adds "real voodoo queens" to the menu. Ask her about real voodoo queens. This adds "secret voodoo hounfour" to the global menu. Ask about the secret voodoo hounfour and she will show you a snake bracelet. You will need to use the lake clay on the bracelet to form a mold. If you don't get the bracelet mold the first time, try again. Problem: Napoleon House Hint: Ask the Bartender about "voodoo" and about "Bar Patrons" (twice). Ask about "Sam and Voodoo". Talk to Sam. He won't talk to you unless you put "Gris Gris" Gambling Oil on him. Answer him with the correct dialog responses. 1. Ever wonder why Markus wins every time? 2. This is powerful Voodoo Oil. 3. This Voodoo Oil could make a nun get lucky. Sam will win the chess game and will tell you that he will help you any time you need a favor. If you have the snake bracelet mold, give it to Sam and he will make a copy of the bracelet for you. Problem: Cemetary Hint: To end Day 3, you must go to the cemetary and visit the Gedde Tomb. You will have a confrontation with Malia Gedde. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 4 ----- Problem: St. George's Book Shop Hint: Read the newspaper. Get the veve clippings from Grace. Ask Grace about the veve. When you return later in the day ask for research on "Rada Drums". Problem: Napoleon House Hint: Get your new snake bracelet from Sam. Problem: Jackson Square Hint: Go to the "Overlook" on the French Quarter map. Click the "Operate" icon on the binoculars and watch Jackson Square. Observe the drummer and another man speaking to him. Go to Jackson Square and follow the man into the Cathedral. Problem: Cathedral Hint: Use the snake bracelet on Crash to make him talk. Ask Crash about the Drummer. This adds "Rada Drums" to the topic menu. Ask Crash about "Voodoo Hounfour". After Crash dies, look at him to get a close up. Use the "Open" icon on Crash's shirt. This will reveal a snake tattoo. Use the sketchbook on Crash's tattoo. This adds "tattoo tracing" to your inventory. Problem: Gabe's Studio Hint: Call Wolfgang. Problem: Why won't Day 4 end? Hint: Day 4 will not end if you haven't asked Grace about the veve, opened the clock at Grandma's or had Moonbeam translate the voodoo code. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 5 ----- Problem: St. George's Book Shop Hint: Read the newspaper. Ask Grace to do "Research" on Rada Drums. Get the veve clippings, Gunter's Journal and letter from Grace. Read the letter and journal from Gunter Wolfgang. Problem: Voodoo Museum Hint: When you are attacked by the snake at the museum, turn on the electrical switch by the door. The snake hates the sound of the fan and will leave. You must turn the switch on immediately or you will die. Problem: St. George's Book Shop after visiting the Museum Hint: After you visit the museum, Grace will find a scale on your clothing. She will deposit it in an ashtray on her desk. Take it with the tweezers. Compare all of the snake scales. Two of the scales will look the same. Problem: Tulane University Hint: View the close-up of Hart. Take Hart's notes on his desk. Problem: St. Louis Cemetery Hint: Use your sketchbook on the cemetary tomb wall to get a new voodoo code. Use the voodoo message on the voodoo codes that Moonbeam translated for you. There are a some letters that Moonbeam did not recognize but if you read the message you can tell what they are. Letters Y, U and M. Use the brick on the wall to leave your own message on the wall. Leave the message: "DJ bring sekey madoule" in code. Problem: Mosely's Office Hint: Use the "Question" icon on Mosely and ask him about reopening the case. To convince him, show him the reconstructed veve, Hart's notes and the newspaper article. Make sure you have matched the snake scales from the lake and the museum by magnifying them in your inventory (they will appear as a single inventory item). Show him the snake scales. All of this new evidence will cause Mosely to reopen the case. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 6 ----- Problem: St. George's Book Shop Hint: Read your morning paper. Talk to Grace. Notice that someone has left you an envelope at your door. Take the envelope and read the note inside. This will give you a letter and key in your inventory. Use the tattoo tracing on Grace. Tell Grace you are going to a party. Ask her if she is jealous. She will then put the tattoo on you. Problem: Jackson Square Hint: Talk to the Beignet Vendor. Tell him to return to the police station as part of his route. Use the Rada Drum book on the Drummer. This will allow you to interpret and send drum messages. The first page of symbols are used for the main part of the message. Choose "Call Conclave". Turn the page to the available times. Choose "Tonight". The third page tells where. Choose "Swamp". Once you have assembled your message, use the icon bar to select exit. If you make a mistake you can go to the icon bar to erase it and try again. The entire message should be: Call Conclave - Tonight - Swamp. This will put Bayou St. John on your Greater New Orleans map. Problem: How do I enter Mosely's office if he is not there? Hint: Either wait for the desk sergeant to go out for Beignets or wait for him to fall asleep. You may then enter Mosely's office. Problem: Mosely's office Hint: Use the "open" icon on his desk drawer and look in the drawer. Take the tracking device. Problem: Voodoo Museum Hint: Go to the Voodoo Museum and place the tracking device in the "Sekey Madoul", the little ritual coffin. Problem: Bayou St. John Hint: Make sure Grace gave you a tattoo and that you put the signal device in the museum coffin. Make sure you left a message on the tomb in the cemetary to call the gathering. Make sure to turn the tracker on. Use the tracker on Gabriel. Note the tracker on the lower portion of your screen. Follow the signal until you find the glow of the ceremonial fire. Use the crocodile mask on Gabe, and enter the ritual circle. Choose the dialogue choices: "Damballah" and Ogoun Badagris". - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 7 ----- Problem: Gabriel's Studio Hint: Read the daily newspaper. Take the flashlight from the dresser. Use the "Operate" icon on the phone to call Ritter. Ask about "Tetelo". This adds "Talisman" to your topic choices. Ask about "Talisman". This adds "Tetelo's Remains" to the topic menu. Ask about "Tetelo's Remains". This adds "Africa Homeland" to the topic menu. Ask about "Africa Homeland". Later in the day, when you've decided to visit Germany, use the "Operate" icon on the phone and dial the travel agent's number. The number is on the phone page in your inventory. The number is 585-1130. Select Germany as your destination. Use Mosely's credit card to pay for your tickets. This puts "New Orleans International Airport" on the Greater New Orleans Map. Problem: St. Louis Cemetery Hint: Use the "Operate" icon on the button under the plate on the Gedde tomb. Inside the tomb, select the flashlight from your inventory. Double click on the flashlight to turn it on. Use the "Open" icon on the veve Pattern drawer. You will be knocked out. Once you wake up, open the drawer. You will get a close-up of the drawer and see a wallet. Take the wallet. Open your inventory and use the "Open" icon on the wallet. This will put the "Credit Card", in your inventory. Use the "Operate" icon on the button on the wall to open the door of the tomb. Problem: Wolfgang's Bedroom Hint: Use the "Look" icon on the Lintels on top of the carved doors, just below the Lion's heads. This will add "Portal Poem" to the topic menu. Problem: Great Hall and Chapel Hint: Use the "Question" icon on Gerde and ask about the "Portal Poem". She will translate the poem to English. After visiting the Chapel, ask her about the "Chapel Panels". This will add "Initiation Ceremony" to the topic menu. Ask Gerde about the Ceremony. Problem: How do I perform the Initiation Ceremony? Hint: In Wolfgang's Bedroom use the "Operate" icon on the windows to open them. Use the "Operate" icon on the snow to wash your hands. Pickup the "scissors" and use them on Gabriel. Take the "chamber pot". Use the "Open" icon on the Scroll Case and take the "scroll". Go to the Great Hall and take the large "knife" hanging on the stair case wall. Take the "salt" on the floor. Enter the Chapel and put the chamber pot on the alter. Put salt in the chamber pot. Use the knife on Gabriel. Use the "Operate" icon on the altar. With Gabriel kneeling in front of the altar, use the scroll on Gabriel. Once you have completed the Initiation Ceremony the day will end. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 8 ----- Problem: Wolfgang's Bedroom Hint: When you wake up on day 8 you will see a key sitting on the chest by the bed. Take this key and open the carved doors. This will lead into a secret library. Problem: The Secret Library Hint: Look at the center bookcase on the back wall. Take the "People's Republic" book. Use the "Look" icon on the far right bookcase to find "The Primal Ones" book. Look at the left wall bookcase for the "Ancient Roots of Africa" book. Look at the far left bookcase for the "Sun Worshippers" book. Look at the lower far right bookcase for the "Ancient Digs of Africa" book. Once you have located and looked at all five books, the "Snake Mound Book" will appear in your inventory. Problem: How do I travel to Africa? Hint: Use the "Snake Mound Book" on Gerde. Select "Use Mosely's Credit Card" in the dialogue so Gerde will place some calls for you. This will put "Africa" on the Global map. You will then proceed to Africa. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 9 ----- Problem: Outer Snake Mound Rooms Hint: The cave room are connected in a circle like a clock. The rooms are numbered 1 - 12. Find the "Snake Rod" in the third room to the left from the entrance. The entrance is room 6. Use the "Pick Up" icon on the "Snake Tiles" in each of the 12 rooms. There are a total of 12 tiles. You cannot take tiles 7 and 12. The room with the face carved into the wall is room number 7. Each tile has a number of snakes corresponding to the number of each room. Match each tile with the correct tile spot. Once you have the tiles in place, go to room number 3. Be sure to save your game. Use the Snake Rod on the Snake Tile. This wakes the dead guards. You must run "clock wise" to room number 7 without getting caught. In room number 6 you will be confronted by several guards. The only way past them is to use the "Operate" icon on the vine hanging down in the middle. Gabe will swing out and knock over one of the guards. In room 7, Wolfgang will appear. He will hold off the guards while you use the "Snake Rod" on tile number 7. This will operate the secret passage to the "Inner Snake Mound Room". Problem: Inner Snake Mound Room Hint: Look at the carvings around the bottom of the Snake Table. Look at the indentations at the top of the table. Use the "Pick Up" icon on the "iron bars" on the wall behind the table. Take both bars. Use the "Operate" or "Move" icon on the bars to put them on the Snake Table. Go to the west side of the room and use your "Knife" on the dead guard. Take his heart. You will not be able to prevent Uncle Wolfgang being killed. Take the "Talisman" from inside the Snake Table. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Day 10 ----- Problem: St. George's Book Shop Hint: Take the newspaper. Take the note on Grace's desk. Read the note. You will find that Grace has been kidnapped. Problem: Gabriel's Studio Hint: Ask about "Making a Plan". Ask about "Grace". Ask about the "Secret Voodoo Hounfour". Return to the book shop. Problem: How do I enter the "Secret Voodoo Hounfour"? Hint: Go to St. Louis Cathedral and enter the far right confessional. Use the "Snake Rod" on the "Knothole" on the back wall. Place the "Snake Rod" under the bench, and place the "Signal Device" under the bench. Enter the Elevator Ante Chamber. Problem: Supply Room #7 Hint: The Secret Hounfour is built in the shape of a clock. The Ceremonial Room is in the center. Each of the rooms have a number over the door. Go to door #7. Use the "Pick Up" icon on the "Mask and Robes" two times. You should then have two sets of robes and masks. Problem: Cartel Business Room #4 Hint: Use the "Look" icon on the desk. Take the "Record Book". Read the book. Note the codes. Problem: Dr. John's Room #2 Hint: Watch Dr. John praying to his gods. Notice the key hanging from the far wall. Do not enter the room. Go to the Ceremonial room. Use the "Operate" icon on the drums. Construct a message to call Dr. John. Select "Summon". Select the "next book". Select "Brother Eagle" from this book. Select "Exit" from the icon bar. Dr. John will leave his room. Go the hallway. Do not exit towards Room #2. You have about 15 seconds to go to Dr. John's room, get the key and return to the hallway before Dr. John returns. Problem: Money Room #1 Hint: You need Dr. John's Key Card to enter this room. Once inside, use the "Pick Up" icon on the "Stacks of Money" until you can carry no more. Problem: Disposal Room #11 Hint: Use the key from Dr. John's room to enter. Once you are in the room just look around. Problem: Guest Room #8 Hint: Use the "Key" from Dr. John's room to open room #8, here you will find Grace. Use the Talisman on Grace to revive her. Use the Mask and Robes on Mosely, then on yourself. Problem: The Final Confrontation Hint: When Tetelo comes to sacrifice Grace, use the Talisman on Tetelo. Toss the the Talisman to Mosely. Once Tetelo grabs Gabriel, use the "Pick Up" icon on the "Stone Idol". The stone idol will appear under the ceremonial table. At this point you have two options to end the game. First, betray Malia and use the knife on her. Then you can either do nothing, or use the "Pick Up" icon on Malia while she is hanging in the pit. Either choice will lead you to The End. - - - THE END (phew!) - - - ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Dirty Little Helper v3.05 [Mai/97] - (c) 1997 by B.Wolffgramm & P.Lieven ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ